2D-Motion / Composing
120+
projects
28k+
resolution
12
countries
5
directions
Studio
SBG is a team building visual worlds at the intersection of art direction, CG and technology. We work with scale, detail and the emotion of the frame across advertising, installations and event projects.
CGI, live action and post — turnkey.
Installations, realtime and interactive mechanics.
Mapping, shows, multi-screen, 16K.
Titles, graphics, product animation.
VFX, titles, documentary.
Stack & pipeline
From edit and 3D to compositing and final grade — one pipeline for any format.
Motion & Edit
3D & Realtime
Finishing
Interactive
From multimedia installations and Kinect games to neural-network interactives and RFID mechanics.
Amur Region · 2026
For an interactive dino park on the Russia–China border, we created a digital experience that turns a visit to the exhibition into a journey through the prehistoric world of the Amur Region. Visitors don't just look at dinosaurs — they interact with the space: moving, playing and becoming part of the visual story. The project included a Kinect game, a series of films for the exhibition and a neural-network interactive built from scratch. The system processes the visitor's image and places them into a digital environment with dinosaurs — creating a vivid, personal result that's memorable and worth sharing.
Open page →2025
For the Museum of Russian–Chinese Friendship we created interactive solutions that help reveal the history of relations between the two countries through a visual route, digital content and clear engagement with the material. The goal was not simply to present facts, but to build a coherent experience of exploring the cultural and historical context. Multimedia elements guide visitors step by step through the exhibition: from key events and images toward a more personal perception of friendship, memory and cultural exchange. Here technology doesn't replace content — it turns historical material into a living dialogue between past and present.
Open page →Беслан · 2026
Мы участвовали в создании мультимедийного наполнения Центра памяти жертв теракта в Беслане, расположенного в здании разрушенной школы №1. Для экспозиции разработали большой объём видеоконтента, интерактивные механики с физическими макетами и решения для тач-экранов. Все элементы были интегрированы в пространство, воссоздающее интерьер школы и последовательно рассказывающее о событиях трагедии. Проект сделан по заказу grata.adv
Open page →2025
For the Museum of Memory we worked with a subject where accuracy, a respectful tone and careful handling of historical material are especially important. The interactive solutions here don't turn the exhibition into an attraction — they help visitors move more attentively through a difficult topic and feel a personal connection to history. On-screen content, visual navigation and multimedia scenarios support the exhibition and reveal documents, testimonies, images and key events. Technology becomes part of the narrative: it holds focus, heightens emotional perception and helps preserve a respectful tone.
Open page →Moscow · 2026
For the “Road to Victory” exhibition at the Victory Museum, we worked with a space where historical scale meets personal stories, documents, newsreels and the visitor's emotional experience. Our task was to help people experience the route not as a set of halls, but as a sequential immersion into the events of the Great Patriotic War. Multimedia and interactive solutions support the exhibition's dramaturgy: they help reveal the key stages of the road to Victory, work with archival materials and connect major historical events with individual human fates. Technology doesn't compete with the exhibits — it strengthens the perception of the material.
Open page →2025
For the exhibition “Oleg Tabakov. The Fate of a Passionate Man” we created a digital route that guides visitors through the artist's creative universe: roles, voices, videos, memories, students and theatrical legacy. The exhibition becomes not just a biography, but a living encounter with the person. As part of the project we built a QR quest, an online website, video content and interactive touchscreens. These solutions let visitors discover additional materials on their own, move through the exhibition and dive deeper into the context of Tabakov's life and work.
Open page →Moscow · 2025
For the stand at Russian Energy Week 2025 we developed interactive solutions that helped visitors get to know the company's areas of work through a personal digital experience. Instead of a standard presentation, the stand worked as an engaging route: visitors could take a quiz, see themselves inside a created environment and interact with content through physical media. The key element was a neural-network system built in under three weeks. It processed the visitor's image and placed them into the stand's visual environment. We also implemented an RFID mechanic with 20 cards: a visitor tapped a card and unlocked the related content — turning getting to know the business into a clear and memorable scenario.
Open page →Documentary
A documentary series on the evolution of toys in Russia — from the imperial era to today. Original title sequences, backgrounds and graphic accents for each episode.
Series
7 episodes
All episodes of “Toy Story” — title sequences and previews on one page.
All episodes →Trusted by
Our clients include Russia's leading brands, federal broadcasters and industry leaders.
Let's create
Tell us about the project — we'll reply with ideas, timeline and estimate.
Office
Bolshoy Zlatoustinsky Lane 7s1, Moscow
New project
We reply within one business day. Russian or English is fine.